Unsatisfied with the results, I then decided to try generating all possible puzzles. The generator used simulated annealing to try to maximize the number of moves required to solve the puzzle. We've been having fun with it, but naturally I was most interested in writing some code to solve the puzzles.Īfter writing a solver, I wrote a puzzle generator that would create more starting positions for us to try (the game comes with 40 levels printed on playing cards). Recently, I stumbled on the physical incarnation of it and instantly bought it on Amazon for my kids to play. I played a clone of this game on my first iPhone several years ago. It was first sold in the United States in 1996. Rush Hour is a 6圆 sliding block puzzle invented by Nob Yoshigahara in the 1970s.
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